Necromunda update
This guys got a nice website and also uses space hulk terrain pieces to represent a tunnel network? Talk about playing on multiple fronts! We could include a shared tunnel network map as well for necro, esp those using sewer holes.
http://gwpertinent.blogspot.com/search/label/necromunda
On rules front, we were doing a few things wrong. Gonna write a short & simplified summary on shooting phase here.
1) Choosing who to Shoot -must pick closest one!
2) If hit, person is pinned! Pinned means loses turn to get up, unless there is a friendly model within 2" at start of your turn, then roll Initiative to try to get up. (Spyers ignore this rule)
3) If wounded, immediately roll the wound effect for each wound received. 1 =flesh wound, 2-5 down, 6 = out. Note high impact wpns str 7 and above (like heavy plasma gun, melta gun etc) gets you out on a 5 or 6.
thats it for now
http://gwpertinent.blogspot.com/search/label/necromunda
On rules front, we were doing a few things wrong. Gonna write a short & simplified summary on shooting phase here.
1) Choosing who to Shoot -must pick closest one!
2) If hit, person is pinned! Pinned means loses turn to get up, unless there is a friendly model within 2" at start of your turn, then roll Initiative to try to get up. (Spyers ignore this rule)
3) If wounded, immediately roll the wound effect for each wound received. 1 =flesh wound, 2-5 down, 6 = out. Note high impact wpns str 7 and above (like heavy plasma gun, melta gun etc) gets you out on a 5 or 6.
thats it for now
1 Comments:
At March 16, 2010 1:05 PM ,
Purple Turtle said...
Some other notes:
- apparently u can shoot into h2h fights also, with a chance to hit allies instead. (pg 18)
- You don't get a +1 atk dice with 2 weapons as long as the model is also carrying a basic/special/heavy weapon.
- weapon str or model str in h2h also has armor save modifiers. for example, a model with str of 5 holding a huge weapon (+2 user str) causes a -4 armor save modifier.
- income gained from territories is taxed with upkeep costs. (see chart on pg 93)
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